In the past weeks, I have been studying and experimenting with trim sheets and modular environments for games, to speed up the workflow and to optimize the game assets/environments even further.
In this project, I present to you a Sci-FI game environment that I have created while implementing the methods that I have learned of creating trim sheets, decals and using them to create a modular environment.
During this project, I have worked on all the aspects, from creating the concept, the modular pieces, and the textures to building and rendering the environment.